Difference between revisions of "Pokemon Mini"

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(Pokemon Mini Hardware Overview)
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== Pokemon Mini Hardware Overview ==
 
== Pokemon Mini Hardware Overview ==
 
[[Image:Pokemonmini.jpg|237px|thumb|right|Pokemon mini handheld device]]
 
[[Image:Pokemonmini.jpg|237px|thumb|right|Pokemon mini handheld device]]
The Pokemon Mini is a hand held created by Nintendo R&D3 around 1999. The hardware as engineered entirely in-house and does not appear to contain any off the shelf parts other than a few slightly less important crucial elements like the LCD controller and internal EEPROM.  The system is built around a 4mhz custom CPU (with a 4 cycle data access period), with a 4k bios image, 4k of ram and a 21-bit cartridge bus.  The internal memory map is decoded as 24-bit with no known mirrors.  The entire system is controlled by writting to 256 hardware registers, most of which are [[Open-Bus]].
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The Pokemon Mini is a hand held created by Nintendo R&D3 around 1999. The hardware as engineered entirely in-house and does not appear to contain any off the shelf parts other than a few slightly less important crucial elements like the LCD controller and internal EEPROM.  The system is built around a 4mhz custom CPU (with a 4 cycle data access period), with a 4k bios image, 4k of ram and a 21-bit cartridge bus.  The internal memory map is decoded as 24-bit with no known mirrors.  The entire system is controlled by writting to 256 hardware registers, most of which are [[Open-Bus]].
  
* [[Minx Cpu|The Pokemon Mini CPU: Minx]]
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* [[Minx Cpu|The Pokemon Mini CPU: S1C88]]
** [[Minx Cpu|Minx Overview]]
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** [[Minx Cpu|S1C88 Overview]]
 
** [[PM_InstructionList|Instruction Set]]
 
** [[PM_InstructionList|Instruction Set]]
 
** [[PM_IRQs|Interrupt Hardware]]
 
** [[PM_IRQs|Interrupt Hardware]]

Revision as of 21:02, 10 July 2015

Pokemon Mini Hardware Overview

Pokemon mini handheld device

The Pokemon Mini is a hand held created by Nintendo R&D3 around 1999. The hardware as engineered entirely in-house and does not appear to contain any off the shelf parts other than a few slightly less important crucial elements like the LCD controller and internal EEPROM. The system is built around a 4mhz custom CPU (with a 4 cycle data access period), with a 4k bios image, 4k of ram and a 21-bit cartridge bus. The internal memory map is decoded as 24-bit with no known mirrors. The entire system is controlled by writting to 256 hardware registers, most of which are Open-Bus.