The Pokemon Mini CPU (Coined the Minx by Team Pokeme) is a microcontroller designed by Nintendo R&D3 for the Pokemon Mini. The processor is 8-bit with 16-bit operations, with instructions created especially for mathematical performance. The processor provides numerous addressing modes with a 24bit addressing bus (with only 21bits mapped externally)
The CPU is clocked at 4.00mhz, although the processor operates on a 4 cycle data access period, leaving the system with a theoretical limit of 1MIPS.
Minx Register Mapping
The Minx operates with a handful of registers. The CPU is an amalgamation of Z80 like paradigms combined with an 8-bit microcontroller like bank system.
Since the program cursor is only 16 bits, it uses a special "delayed" register to account for the upper 8 bits of program access space. When PC has it's most significant bit set, the register V takes the place of the upper 8 bits, extending PC out to 23 bits in total. To prevent bank switch problems, V is "delayed" by the means of register U. After each branch instruction, the value of U is copied to register V implicitly, allowing for full 23bit jumps without special programming tricks or special functions.
The Minx also provides additional facilities to access 24bit addresses using registers. X and Y both provide 24bit addresses using the Xi and Yi register as their upper 8 bits.
The I register
Unlike X and Y, the upper 8 bits of the remaining addressing modes are not unique. The register I provides a bank extension to the these remaining 24 bit accesses: [HL], [I+$nnnn], and [N+$nn]. It is generally good practice to maintain I as $00 unless otherwise necessary.
The N indexed mode
The N Indexed mode is most useful for accessing register memory quickly. N provides the mid byte of a 24 bit addressing mode, and the $nn is an 8-bit immediate. In example. [N+$8A] would point to $208A (VPU_CNT) if N = $20 and I = $00. It is rare to see N with any value other than $20, but it is not entirely out of the question to see it change.